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Meet Day

Team Area

Upon arrival at a swim meet, talk to one of the coaches to locate our team area. It is important that all team members set up on or near the team area so the coaches can locate the swimmers easily. The team area will usually have team tents and the SSS sign. Swimmers may bring their own tents, sleeping bags, coolers, etc. to the team area to help with comfort during the meet.

What to Bring

1. Team suit, team cap, goggles.

2. Towels. Swimmers will be at the meet for a long period of time, so pack several.

3. Something to sit on, such as a sleeping bag or a blanket.

4. Warm clothing, sun block, and a hat or visor. No matter what season, weather can change dramatically, so pack for winter and summer.

5. Games, books, cards, or anything to pass time between events.

6. Food and water. It is a good idea to bring a cooler filled with snacks and lots of water. Swimmers need to snack often and drink constantly until about 30 minutes before their event. This will keep the swimmer fueled and ready to swim at their full potential.

A swimmer who is thirsty has already been dehydrated for five hours.

Arrive just before warm-ups begin. This time may vary according to the meet, so check the meet sheet. Sometimes the coaches will want a swimmer to arrive at a specific time, so check with your coach the week before the meet.

Check In with the Clerk of the Course. If a swimmer fails to check in, they may not be allowed to swim the event(s).

Find the team area, usually under or near the SSS tents and sign. The team sits together so look for families and swimmers you recognize.

Warm-Up is the second most important task next to checking in. Swimmers should know their meet warm up sets. It is very important that swimmers complete all of the warm-up. Remember, the coaches want the swimmers to race at their best and warm-up is essential.

Generally, a warm-up lasts about 30-45 minutes. Please help the coaching staff by reinforcing the importance of warming up properly before the meet starts. Swimmers should always warm-up in the competition pool so they can familiarize themselves with the pool mentally and physically.

Importance of Warm-Up - The purpose of a good warm-up is to transition changes in heart-rate, temperature, energy, and blood flow gradually. A sudden increase in activity leaves the heart low in oxygen. Warming up dramatically decreases the chance of damage to the heart due to lack of oxygen. Swimmers who do not warm-up are at a high risk of injury.

Programs are usually available for sale at the concession stand or snack bar; check the meet sheet for details.

Keep track of the event number so the swimmer knows when they will race. As the events get closer, start checking where the heat and lane assignments are posted. As soon as a swimmer’s heat and lane is posted, check in with a coach.

Before the race, have the swimmer check in with a coach.The coaches always have specific information to give the swimmer before the race. After checking in with the coach, the swimmer should report to the starting blocks to wait for their heat.

Remember, when there is a crowd of people behind the block, the swimmer can get confused. Remind the swimmer to listen to the officials and the starter before sending them over to the starting blocks.

After the race, swimmers should warm-down immediately.A proper warm-down is just as important as a proper warm-up to prevent injury.

After warm-down a swimmer needs to immediately talk to the coach.The coach will discuss the event with the swimmer.

Before you leave the meet, notify a coach when you are leaving to make sure the swimmer is not in any other events or relays.

Awards

Swimmers are typically awarded with ribbons at meets. Medals, plaques, or trophies may be awarded at other meets. Check the meet sheet for specific information regarding awards. It takes about 30 minutes after the event for the final results to be posted at the meet. Please pick up awards at the awards desk as it sometimes takes several weeks for awards to be delivered to SSS.

Disqualifications

Stroke and Turn judges must disqualify (DQ) a swimmer for illegal strokes and/or turns. Most age group meets do not hand a DQ slip to swimmers, but rather to the coaches.

In the event of a DQ, the stroke and turn judge notifies the swimmer or coach after the race. A DQ is not a punishment. It reminds the swimmer and coaches that more work is needed to perform the event properly. It is very important that parents do not make a big deal if a swimmer is disqualified, as it will only elevate a swimmers’ stress the next time the event is swum.

Team Apparel

All swimmers who choose to wear caps must compete in an SSS cap. No other cap is acceptable. Silicone and latex caps are available through the coaches at minimal cost.

Swimmers should wear as much SSS clothing at meets as possible to show team spirit.

Team suits are available through NorCal Swim Shop.  A current order form is available on our Team Store page.  It is recommended that team racing suits are only used at meets and not used at practice. SSS is a Speedo-sponsored team. All swimmers should use Speedo products.

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